TITLE: RoboJam
NAME: Leroy Whetstone
COUNTRY: USA
EMAIL: lrwii@joplin.com
WEBPAGE: http://leroywhetstone.s5.comJPGFILE: RoboJam.jpg
ZIPFILE: none


TOPIC: Music
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: robojam.jpg
RENDERER USED: 

 Povray 3.6 Windows


TOOLS USED: 

 jpeg conversion: Image Force by Cursor Arts Co.
 PosenLR: Robot Poses(my own C++ program still in progress)
 PosenHLR: Robot Hand Poses(my own C++ program still in progress)
  ScreenHunter 4.0 Free: Screen capture (www.wisdom-soft.com)
  Anvil Studio: Music Screen image (www.AnvilStudio.com) 
 
 

RENDER TIME: 

 Todal: 2hr 19min 36sec



HARDWARE USED: 

 Anthon 1.2Ghz 256 Meg RAM


IMAGE DESCRIPTION: 

  A Robot Garage Band playing all your favorite Oldies.

SCENE :
 size: 800 * 600
 antialias: threshold .01 method 2 jitter .1 depth 4
 assumed_gamma 2.2  
 frame level objects: 8125


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


  
 All the objects for the scene where made by me.
 
 Here is a quick list of the scene objects:
  Room       Globe      Robots     
  Musical instruments
  

Here are how things where made.

Lights: There are 22 spotlights of different colors
        and only 3 point lights(one for the globe
              and one for the Keyboard player and
              one for the drummer)
        I used 16 lights for the stage all told.
        The rest where use for the dance floor. 
        
Room: 
     DanceFoor: An 60*60 Pov units Oak floor 
             I use a macro to place boards randomly in
             a floor laying patern. I used layered
             textures for each board. The floor pattern 
             is as real as I could make it. 
             I like to say more about Floors in general.
             I have laid floors in real life and in POV.
             Real Life is eazier. The thing is that no
             two boards ends to close togather and no
             board is to short. Another thing is that
             in older floors there is almost always 
             cupping and shinkage. I didn't try to 
             simulate cupping in my macro but I did 
             adress shinkage.One last thing in real life
             each board you put down is unique.Each one
             has different grain and will take stain and
             varnish differently. This gives the floor 
             its beauty. To simulate this I use a base 
             texture randomly move around and an upper 
             layered texture that had reflection 
             randomly adjusted. 
      Stage: is an 60*17*26 Pov units area with brown 
           carpeted floor 3 units off the dance floor 
           the curtain was make using scaled agate normal.
           The wall behind the keyboard player has the
           buildings framing showing.
      Mirrowed Wall: has 4 units wide mirrows from 2 units
            off the floor to .5 units from the celing.
            I put the mirrows there to show more of the 
            band(which I placed first).
      Ceiling: is made with a gradient z pigment
              it has red covers for some stage lights  
      
Globe: This was real fun playing with. It has 3 spheres
       around a light source. One sphere has an image map
       pigment pattern filtered so some light passes. 
       The image is a musical staff and notes takes from
       screen shot of the score "Gyton', I wrote. The next
       sphere has a agate pattern filtered to color the
       light that passes through the first. And lastly 
       there is a mesh2 sphere for the mirrow look. The
       last two spheres has 'no_shadow'   

Robots : I rewrote my old robot producing files so now
        one can change the colors of different parts of
        the body. I added more human like hands to the 
        robots. I also change the way a face is made.
         I place the 5 Band Robots first with the 
        intsruments. Next,came the 20 dancers, I place
        them in pairs. This took most of my time. I'd 
        make a pair of poses with PosenLR, test place 
        them, then change the poses if needed, move them
        about. I wanted a balence between crowded dance
        floor and being able to see the dancers and also
        seeing the band.   
         One thing I'd like to say about my robot files.
        I've been working on them off and on now for a 
        couple of years. There are lot of files that 
        supports a robot. That's because I wanted to have
        a very adjustable robot. There are 9 files to
        create Robot,4 are pose data, the rest reads data
        and makes the robot. This makes it complicated
        to keep track everything. I hope I've got to the
        point that I can give it to the POV community.
        Look for it on my web site in the near future.  

Musical Instruments: all the instruments use CSG
                     most are not detailed
        Guitars: this is detailed down to the tuning knobs
                it uses a prism for the head
        Keyborad: is nothing but a table, a box with cones       
        Drums: a bunch of cylinders and cones
        Speakers: there are 4 speaker 2 large 2 small
                 they are just texture boxes

epilogue: 
    I liked the Music theme for this round. It gave me a 
   change to listen to Oldies while I composed my scene ;)
   The render time on this is pretty quick. I've tried 
   radiosity but did like it.  
    Sorry no zip file for this scene, the robot files alone
   would brake the memory storage bank.      
 
 My web page has some basic tools for working with POV-ray.
 All the tools are written in C++ and are for Windows 98.

 Feel free to E-mail me with any comments and or suggests.
 If you e-mail me make sure you have POV in the subject
 or I WILL NOT read it.
 





