TITLE: Study in Black
NAME: Michael Hunter
COUNTRY: USA
EMAIL: intertek@one.net
WEBPAGE: http://www.interactivetechnologies.net
TOPIC: Museum
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: study_bk.jpg
ZIPFILE: study_bk.zip
RENDERER USED: 
    POV-Ray Version 3.6

TOOLS USED: 
    my brain

RENDER TIME: 
    0.41 Seconds

HARDWARE USED: 
    Pentium II 447 GHz 192 MB RAM

IMPORTANT LEAGAL NOTE:
This image is copyright protected! It may not be reproduced in whole or in part
without prior written approval except as specified in the Standard Raytracing
Competition Copyright.


IMAGE DESCRIPTION: 

The image is of a very small black square of uniform color.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Two months of thought lead me to this conclusion. The problem is to create an
elemental and genuine object that is worthy of consideration. By "elemental" I
mean a thing that has no unneeded parts. And "genuine" being a thing free to
exist without the burden (and distraction) of imitating another object.

This is not a simple problem. CGI-3D tools are designed with the expectation
that you will want to make a representational image. "That rendering looks like
a house." and "That one looks like a dog." Even if you make a blob it is an
illusion just as a photograph is an illusion of an analog sculpture (a
"real-world" sculpture). It's not "genuine".

I needed to find a way to make you see a picture and yet keep you from thinking
about it in any other way than a collection of pixels. That's what is genuine.
So without further adieu here it is: one black pixel for your consideration. It
represents one black pixel (or a small black square). There is no symbolism.
There is no personal expression. Nothing to dilute or distract from it's simple
fact of existence.

Now for the bad news... I am the first person in history to copyright it. It's
my black pixel and you can't use it. Well, ok, you can use it but you have to
give me $1 (USD) for each occurrence. 

