TITLE: The Final Fairytale
NAME: Andre' Kirschner
COUNTRY: Germany
EMAIL: Novotek@web.de
WEBPAGE: not available at the moment
TOPIC: Loneliness
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: finalfai.jpg
RENDERER USED: 
    3DSMAX 4, Mental Ray

TOOLS USED: 
    Poser, Photoshop (Brightness and Contrast)

RENDER TIME: 
    approx. 4 Hours

HARDWARE USED: 
    Duron 800Mhz, 1GB, Ti4200 GForce4

IMAGE DESCRIPTION: 

think of a time long ago...

the world is convulsed from warlords and their machination. killing means
enlarging native land. but there's a race that is able to fight those
troublemaker that dimish their territory - the green dragons.

aeons of ruling with a rod of iron - but beaten in the outcasts - they are
trying to reconquer the lost areas that were primary their habitat.

but the war has taken it's victims...

only two of them have remained and in a showdown at an oubliette straight at the
dark castle "gringer", the most powerful of the green ones has been
ambushed...

the only hope is our little green hero: tyrion.
trying to find out if there's anybody out there still alive from the "green
clan" or:

if he has to survive in loneliness...

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

...

enough of the stuff that tolkien would describe :)

in fact:

- polygon count:   219759
- size (max-file): 6.834 MB

making of:

first i created the dragons wit poser (well, they were implemented in poser -
but in a very "normal way") and set their pose to that what is seen in the
image-file.
next was to copy the textures - unfortunately this wasn't possible cause of the
inferior abilities of posers export function.

so i had to create procedure-maps to texture the "green ones". several changes
have been made to the eyes of the little dragon. next there was the blood and
the sword:

to do so, i had to copy the adult-dragons mesh in the range of the neck, map it
with a texture drawn in photoshop and refit it on the dragon (opacity- and
bumpmap included).

the environment is completely established in 3dsmax. every torch is applied to
an omni that has been ranged (this is because i don't want the scene to be
overloaded with red light). a target spot with volume light was used to create
the situation round the dragons.

a material was added to simulate the effect of water (opacity=30, bumpmapped
with noise, high reflective and 2-sided).

rendered with mental ray - this has taken a long time to adjust cause MR is VERY
"adjust-friendly" :))

hope you enyoy my 2nd image in IRTC,
greetz to all of you.