TITLE: Where dreams await
NAME: Ron Gow
COUNTRY: USA
EMAIL: rgow@calweb.com
TOPIC: Dreaming
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rg_wda.jpg
RENDERER USED: 

    Bryce 5


TOOLS USED: 

    Bryce 5, SPatch, Poser 4
    Paintshop Pro 7 used for textures and to add signature and convert to .jpg


RENDER TIME: 

    1 hr, 9min


HARDWARE USED: 

    Pentium IV 1.8gz



IMAGE DESCRIPTION: 

Dreams may be waking or sleeping, the imagination runs 24/7.  Here, the boy's 
imaginary daytime buddy (I call it Spot) waits at bedside to accompany him 
across the bridge to the fantasy dreamscape of the sleeping subconcious. (And 
the moral of the story is: the subconcious usually at least marginally 
relates to reality, while the imagination of a child is not bound by such 
restrictions...;-))

This is my first entry into this competition and I only discovered it with 8 
days left so I wasn't able to do as much as I wanted. I had planned to add 
another island and bridge, but NOT...  I'd also like to have spent more time on

lighting and textures, but hey, dreams seldom worry about such things. 
Overall, I'm pleased with what I got, I think it still conveys the concept I 
was building toward.
 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Pillows, lamp, ropebridge, castle gate arch, and hull of ship modeled in
SPatch.
  
Boy and unicorns modeled in Poser. (well, ok, they're horses with screws stuck 
in their foreheads...)
  
Everything else done in Bryce. 
Ship's sails are booleaned spheres; castle is booleaned cubes and cones; 
nearest bridge is booleaned cylinders.  Spot is multi-replicated spheres, cones

and toruses.  Unicorn rock and castle rock are inverted Bryce terrains.  
Clock is booleaned spheres, a frustoid for the base, and 2d plane for the face.

Materials are either Bryce procedural textures or my own maps created in PSP7.

Moon, stars and comets are generated in Bryce Skylab, trees in Bryce Treelab

There are about 8 area lights used to highlight the parts I wanted to accent,
this is more of a compositional tool to make the eye traverse the picture in 
the way I wanted, rather than illumination, since overall it's brighter than I 
would have liked had I had the time.  Primary illumination is Bryce moonlight 
set with a greenish blue light color and dusky blue/purple ambient shadows.
The only other lights are the point lights in the castle windows.

No source file, its 45 meg. 

