TITLE: "Toad" Elemental Power Armor
NAME: Jeremy Bengtson
COUNTRY: U.S.A.
EMAIL: spifferific@onebox.com
TOPIC: Warfare
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
JPGFILE: toad.jpg
RENDERER USED: 
    Blender Unified Render

TOOLS USED: 
    Blender, GIMP 1.2

RENDER TIME: 
    2 min

HARDWARE USED: 
    Compaq Presario, 700 Mhz AMD Duron w/MMX & 3DNOW, 320 MB RAM, and
8MB NVIDIA 
               VANTA LT.

IMAGE DESCRIPTION: 
    You look upon an endless plain. Seeing nothing but
desoloation you decide to pick up your gear and move on. You hear a high pitch
screaming sound, quite at first then louder and louder. You look up towards the
sound and see nothing but a bright light that you are forced to look away from
lest you go blind. You quickly recover to see this creature, no this mechanized
vaguly humanoid from touch down in a flurry of dust,somke,and fire. You realize
that it is too late for your troops who will be dispatched with a cold
perfection by the three others heading that direction, but soon you will fell
it also.

HOW IT CAME TO BEING: I spent a total 5 days before the deadline putting this
together. But even so I feel that this is by best work to date. I drew the camo
in Gimp and modeled the Toad in Blender using most of my knowledge how to. Then
when he was done gave him a skeleton, drew another texture (this time a
dent/hole one) and beat him up with it and the effect worked I saw. The dust,
well the dust is a bit hard to explain and I'm not quit sure how I got it but I
could probly get it again later

Credits: The source material I used to help me model this "Toad" is in the 3050
Tech Readout for the game BATTLETECH by FASA. I thank the artist for such good
refrence material and I hope that He/She is pleased by what came out of it.
Plus I would also like to dedicate this to FASA who is sadly closing thier
doors *sniff*.        

