TITLE: Thee Creators Lab
NAME: Keith Frost
COUNTRY: United States of America
EMAIL: phrostie@nownetworks.com
WEBPAGE: www.nownetworks.com/~phrostie/cad-tastrafy
TOPIC: The Laboratory
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: theelab.jpg
ZIPFILE: theelab.zip
RENDERER USED: 
    BMRT 2.5g
TOOLS: Mops, Gimp, ImageMagick, vi

RENDER TIME: 
    Approximately 6 hours

HARDWARE USED: 
    350 MHz AMD, 32 meg RAM

IMAGE DESCRIPTION: 
    Thee Lab, is my idea of the Laboritory of
the greatest Scientist Physicist, chemist, Astronomer of all time. 
By what ever name you call him/her, he/she was the original.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
    My primary modeler
is called Mops.  Most of the items in the scene were modeled
seperately and then added and positioned one at a time.  Most
detail was added useing procedural shaders.  The only applied
textrues were the notes(todo & done lists) on the corkboard on
the back wall and the painting on the Right wall.  The notes
were created using the Gimp and saving to a tiff.  The Painting
is a tiff that was created from a render(hope that's not against
the rules) of a scene that i called the Pavilion.  I always
thought it looked more like a oil panting than a render.  The 
glassware were created using the combination of basic primatives, 
spheres, cylinders, tori.  Also used for the glassware was
the Glass.sl shader. 
The mobile was inpart reused geometry.  The original mobile 
used glass rods connected by small chains to suspend the planets.  
This was my original concept, but after looking at the first 
few test renders I did no like it.  I had created a "magic sphere" 
that i had used for another scene.  After some scaling and 
stretching it gave me what i wanted, a miniture universe.
The mobile was also created with basic primatives.  The supports 
for the sphere are tori with a threads displacement shader.
The sphere uses a surface shader called cyclone.  To the right 
of the mobile base is a spill that also uses the cyclone shader.
The open book is the only place that i have made use of nurbs 
in this scene.  
The plant in the window was created with nothing but spheres 
subtracted from each other.  

Test renders were at first done at 640x480 then later i would 
go into the exported rib and change the format to 1600 1200.
When the render would finish i would open the tiff in Image Magick 
and resave as a jpg.

all shaders used were either included with the BMRT distribution 
or downloaded from www.renderman.org.