TITLE: Dusky Beach
NAME: Julian MacDonald
COUNTRY: UK
EMAIL: macdonald@lonhelyg.freeserve.co.uk
WEBPAGE: N/A
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: jmacsea.jpg
RENDERER USED: 
    Povray 3.1

TOOLS USED: 
    Moray v3.2, Hamapatch, Spatch, Paintshop-pro, Leveller

RENDER TIME: 
    15 mins 4 secs

HARDWARE USED: 
    PentiumIII 500 MHz


IMAGE DESCRIPTION: 


This is my first entry into the competition and I did it as much for
constructive critism as anything else.
Basically, this is an evening beach scene.  You know, the best time when
everybody's gone, a cool breeze flitters gently over the sand and there is
perfect peace apart from the calm breaking waves.  Aside from the sea, which
obviously came first, I played around adding (hopefully) realistic objects you
might expect to find.  The lighthouse was put in to produce an interesting
light source to which I added a lens-flare effect (courtersy of Nathan Kopps
excellent plug in). I know some will be critical of this but I like the effect
it adds.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The whole scene was handled within Moray v3.2.  The sea was a height field
formed from a hand-drawn bitmap created in Paint-shop pro.  I added some bezier
patches to try and get foam/spray on some of the waves but this was very
tricky. The main beach was again done via Paint-shop pro.  A separate beach
strip to join the waves to the main beach was created in Moray as a bezier
patch.  The bucket and spade, the crab and the seagull were modelled in a
combination of Hamapatch and Spatch and then exported into Moray.  Stones and
rocks were also made in Hamapatch and placed individually within the scene. 
The lighthouse was a simple model created in Moray and the cliff was made using
Leveller (really just as an exercise).  The flag was a simple bezier patch
created in Moray and used the only imagemap texture of the whole scene; that of
a picture drawn by my 6-year old son.  All other textures were created using
the Moray texture editting facility.  All ray-tracing was performed by POV-Ray
v 3.1g.

