TITLE: Seahab 1
NAME: Bill Bobzien
COUNTRY: USA
EMAIL: codegrynder@yahoo.com
WEBPAGE: www.yahoo.com/codegrynder
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: bb_sea.jpg
RENDERER USED: 
    Bryce 4

TOOLS USED: 
    Bryce 4

RENDER TIME: 
    8 hrs

HARDWARE USED: 
    P166, 96 MB RAM

IMAGE DESCRIPTION: 


An undersea city.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The cliffs are made of terrain objects (heightfields), with some terrain
CSG to create the canyon. The structures are all CSG. Textures for the 
cliffs and water are stock Bryce 4 textures. The building textures are
a combination of elements from a Chemical Studios (www.chemicalstudios.com)
texture called Spacewall2 and another stock Bryce texture (for the little 
lights), with some further alterations to specularity, etc. to make it look 
"right." I had intended to futher develop this image with more
structures on the far cliff, more complex stuff in the foreground, 
maybe a submarine or two for fun, but ran out of time as usual. 

