TITLE: When the Sea was...
NAME: FeenX
COUNTRY: France
EMAIL: feenxnt@hotmail.com
WEBPAGE: http://www.multimania.com/feenx3d
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: afxsea.jpg
ZIPFILE: afxsea.zip
RENDERER USED: 
    3D Studio MAX 

TOOLS USED: 
    JPEG Optimizer Version 1.32

RENDER TIME: 
    2 hours 12 min. 05 sec.

HARDWARE USED: 
    Celeron 466, 384Mo, TNT2 16Mo






IMAGE DESCRIPTION: 

<
When the sea was ... was the place where fishes and other sea animals were the
main representatives of this Blue Planet.

  >



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

<
Hum, I can't... I can't explain how did I do every thing of this scene...
But, I'll try with a simple resume.

I've created this scene in several step...
Hum... I started to create the main environment with the dock and mountains that
we can see in the far of the scene.
(Modeling and assigning materials). For the choppy sea surface, I used mainly a
bump and a raytrace material... (Others things have been add). After that, I
placed the environment fog, clouds and 2nd clouds.
Then after all of this have been done, I created the boat and the waves from
it.
We have now the main environment.
Then, in a second part, I created three stores and their own stuff (but I've
kept 2 only), 9 fishes, barrels, street lamp ... separately.
I merged each object in the "Main Environment" scene after having placed all of
this object in their own XYZ position.
After that, I made 7 plants (7 "Screenshots" in my zip file and more).

At last, File > Render  :)

I created all objects of this scene which contains about 1.200.000 of polygons
(1.203.246 polygons); 8 lights used.
>

