TITLE: MyCity
NAME: rjchase
COUNTRY: USA
EMAIL: jchase1024@aol.com
WEBPAGE: none
TOPIC: RUINS
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: mycity.jpg
ZIPFILE: mycity.zip
RENDERER USED: 
    Povray 3.1

TOOLS USED: 
    Moray, CityGen, WinBlob for clouds , TerrainMaker, PSPro

RENDER TIME: 
    800 by 600 by 24 at 100 pps average...about 1.9 hours.

HARDWARE USED: 
    486 133 by 16, and 1 meg Video. Hardware of choice for
 cave dwellers. 320 by 240 looks a bit 'impressionist on canvas' here.   


IMAGE DESCRIPTION: 
    My kind of town...circa 9 00 AM, 2124 AD.
    Mt. Rainier, 70 miles from downtown Seattle, has awakened.  One-third of
 western Washington is covered in mud and ash to a depth of as much as
 500 feet.
    Archeologists - and scavengers - of the future are likely to uncover
 petrified paper latte-cups, a refrigerator magnet, as well as some
 ancient valuable stock options near Redmond.
    "Hey, looky heer!  Ah foun' me some ol' bones 'n stuff!"
    

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

//  Persistance of Vision Raytracer V3.1
//  World definition file.

//  - This project started as an attempt to create realistic clouds.

 ROLL CREDITS 
//  - Parts of this file were generated for POVRay V3.1 
//    By Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//
//  - The city (MYCIT2.INC) was generated using FILECITY By Chris Colefax
//
//  -'MtRain01' 8-bit .RAW courtesy of Terragen and my carple tunnel.
//  -'MtRain01' 8-bit .RAW to .GIF conversion courtesy of Paint Shop Pro.
//  - NOTE:  TerraGen 8-bit raw files are 256 greyscale.
//  - Cloud4 and Cloud9 created using Blob Sculptor for Windows.
//  - "Lightning" created using Fractint v.19.5.
//  - The entire visual symphony of .POV and .INC files has been
//   subsequently arranged and ASCII tweeked hundreds of times -
//   fubar courtesy of rjchase and the CODEMAX editor in POVWin3.1

 ACTION! 
//  - Using TerraGen to design a cloud-like object 10/16/99 no good.
//  - Using Blob Sculptor to create clouds shapes, imported to MORAY,
//   and given an interior media. - 10/24/99    
//
//  - Three types of cloud ojects are now used:  Cloud9 is a multi-layer 
//   textured blob; Cloud4 is a hollow blobject with a transparent
//   surface, filled with isotropic scattered particles; Cone_Cloud is
//   a union of cone objects each with a layered cloud texture. 10/29/99
//
//  - Added Cloud7_Blb (same mat as Cloud9_Blb); hides phony Cone_Cloud.
//  - Working on fractal lightning-on-a-disc 11/99.  A fractal bitmap on
//   a disc - background transparent.  Fair success with MyCity8a. 
//  - Severly "truncating" the Cone_Cloud union. Also, Thin_Glass is a
//   good texture in the wrong scene.  The code remains in MyCitxt9.inc
//   for public perusal.
//
//  - You know, I could really go for a good 3D Cloud modeler right now.
//        ...and a salad!
//  - Added image_map Broken_Glass.  Windows blown out of needle. 1/11/00
//  - Attempts to use MegaPOV's motion_blur to soften Cloud7_Blb failed.
//   Increasing focal-blur aperture instead. 1/12/00
//  - Attempting to create cirrus cloud plane with Mycity9d.pov.
//   TGA image created with MRY Cloud material on plane z normal +z cam.
//   TGA image was motion blurred in PSP, and saved as a .GIF
//   with color range 0 as transparent.  not included - failed  kiss.
//  - Better solution to the cirrus problem is to use bezier patches with
//   semi-transparent Bozo color maps (after freekin' all!)  The patches are
//   declared in MyCity.inc as Cloud_Plane1 Cloud_Plane2. 1/30/00
//
//  - Note:  The "space needle" was modeled from a souvenir kitchen
//   magnet purchased at a tourist trap in Pioneer Square, buried just
//   beneath 400 feet of volcanic sludge, at far right in this view.
//
    - About the author:  The artist currently known as rjchase is a newbie to
raytracing, having just started with the '386 DOS command-line interface of
POV-Ray version 2.x and a DOS editor (XTree) in 1996.  He is a POV-Ray hobbyist
living somewhere under 22 feet of ash, just right of center in this view.
2/28/00