TITLE: black friday
NAME: Jens Malzacher
COUNTRY: germany
EMAIL: malzach@rhrk.uni-kl.de
TOPIC: ruins
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: blfriday.jpg
ZIPFILE: blfriday.zip
RENDERER USED: 
    pov-ray 3.1g

TOOLS USED: 
    moray 3.1, spatch 1.5, helixir 1.01

RENDER TIME: 
    0h 4min 12sec

HARDWARE USED: 
    PIII-500MHz, 128 Mb RAM

PLEASE EXCUSE MY POOR ENGLISH!!


IMAGE DESCRIPTION: 


What do you think of when you hear "ruins" ? Pretty old stones ? Ancient greece
or something like that ? Well, that was excatly what I thought of at first. But
ruins are more: not only the war scenes (spoken of on the irtc page) but also
economic riun or personel ruin (which is for me as a beginner on pov-ray quite
difficult to draw). So I decided to create an image showing an economic ruin.
Something like the black friday in 1929. Somewhere in the dessert, you will
find a table with a stock exchange rate - falling down, even crashing onto the
planets surface, breaking through it. Then you will see hell-fire (mh, as far
as something red und yellow is defined as fire ...). in the background you will
find a forgotten rusty chemical plant (and some parts of it in the very
foreground) - the company behind the table once run the plant. Now it is in
middle of nowhere and nobody cares of that plant.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Well, it is the first time I am taking part at the irtc. And I am just started
to create some of these pictures. So I am not very experienced. I just made up
a kind of table in the foreground with some csg. With spatch I made the curve
and then imported it into Moray. Everything else is just made with csg - the
hole (lots of cubes) and the plant. One exception - the helixir was made with
Helixir and was also imported into Moray. As I am not very experienced I have
same serious problems in creating some good looking backgrounds and very
foregrounds. So the horizon looks very boring and there is a kind of emptiness
before the real action takes place in the foreground. I hope I can make better
ones next time ... 

