TITLE: winter
NAME: Murtaza Amin
EMAIL: murtaza001@hotmail.com
TOPIC: Gardens (stills, November/December 1999)
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPTETITION COPYRIGHT
JPGFILE: winter.jpg
RENDERER USED: 
    Polyray
Other Tools:    Qbasic, and Qbasic programs that I wrote
Rendering Time: Way too long (more than a day).
Hardware:       AMD MMX 233MHz, 32MB RAM
How:            I wrote a qbasic program that generates random trees and
                writes two polyray "inc" files: one for the branches, and
                one for the leaves.  The branches are made of cones and
                spheres.  The program allows me to set branch length,
                width, the decay of each, and the number of iterations.

                I used my program to generate the jade plants (with leaves)
                and the tree outside (without leaves).  The cactus is a
                cylindrical height map using sine and a polynomial function.

                I made the fern by creating the single pair of leaves and
                stem, then using a hierarchy structure to repeat the same
                pattern on a large scale (the single pair become multiplied
                to one branch, the branch becomes multiplied to the whole
                plant).

                The wood texture is basically done by using sin(fnoise).
                Because the qbasic program wrote the cones and spheres out
                for me, I had way more objects than I should have: 8900.
                Everything else was pretty straightforward.

                This is my first big raytraced project, and my first
                submission to the competition.  I welcome all comments and
                criticism, positive and negative.

                
                


