TITLE: Garden

NAME: Bj_rn Stein
COUNTRY: Germany

EMAIL: bjoern_stein@gmx.net
WEBPAGE: http://programmierer.freepage.de/bstein

TOPIC: Gardens
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: bsgarden.jpg
ZIPFILE: bsgarden.zip
RENDERER USED: 
    Pov-Ray 3.1


TOOLS USED: 

  - include files for Povray (all downloaded mid-December from links found at
www.povray.com):
     - Arbres.inc by J.L PRADEL
     - Lightning.inc by Jeffry J. Brickley (1st beta release slightly adjusted
for v3.1 of Pov-Ray)
     - Trees.inc by Sonya Roberts
     - Brilliant.inc by Jerome Grimbert
     - Tomtree.inc by Tom Aust


RENDER TIME: 
    01 59 22


HARDWARE USED: 
    Pentium III w/ 128 MB Ram



IMAGE DESCRIPTION: 


Doesn't it just fit for the time of the millenium bug? Imagine a distant
future,
when people (or some other creatures?) have forgotten how to grow trees or
properly arrange a garden...

I've intended a surrealistic image combining the beauty of nature with the
excact
opposite, artificial objects with exact geometric shaping. To put emphasis on
that
contrast, I've included no blossoms but instead a brilliant floating in the
air.
Think of it as sun shining over the scene!

To combine future and past, I had an ancient God infuriated by this abuse of
nature
throw a thunder bolt in for effect. That it misses all those great targets (the
trees!) is - to me - yet another proof of the image's surrealism.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


This image is "just" a combination of what others have provided in the form of
include
files for creating certain objects.

I started off using a hexagonal pattern of different stone textures from
stones1.inc.
The trees were grown using 3 different includes (see TOOLS USED) in a special
containers
made of stone and filled with soil. The lightning strikes due to yet another
include,
which I merely adjusted to work with version 3.1 of Pov-Ray; I also redefined
the color
"Silver" in order to get the more exciting yellowish look of the thunder bolt.
The palm
leaves coming in the image from above are mere intersections of two spheres.

To the brilliant from the corresponding include file I have added a texture to
make it
fit into the background.

The fading in the distant results from focal blur.

If you render the scene, be advised to turn off debug and warning messages
 - there are plenty of them! I recommend setting Q to about 13 to 15 in
bsGarden.pov,
which yields a pretty high quality at a greatly reduced rendering time (to ca.
1/2 h).

