#debug "\nCreation des Parpaings ......\n"
#declare H_Parpaing_Debut=
union{
   box{< 0 - E_Papier - E_Platre, 0,0>,<Lon_Parpaing,Hau_Joint,Lar_Parpaing> texture{Tex_Ciment}}
   box{< 0 - E_Papier - E_Platre,Hau_Joint,  0>,<Lon_Parpaing,Hau_Joint + Hau_Parpaing, Lar_Parpaing> texture{Tex_Parpaing}}
     }

#declare H_Parpaing_Milieu=
union{
   box{< 0, 0,0>,<Lon_Parpaing,Hau_Joint,Lar_Parpaing> texture{Tex_Ciment}}
   box{< 0,Hau_Joint,  0>,<Lon_Parpaing,Hau_Joint + Hau_Parpaing, Lar_Parpaing> texture{Tex_Parpaing}}
     }

#declare H_Joint=
   box{<Lon_Parpaing, 0,  0>,<Lon_Parpaing + Lon_Joint,Hau_Joint + Hau_Parpaing, Lar_Parpaing> texture{Tex_Ciment}}

#declare V_Parpaing_Milieu=
union{
   box{<0, 0,0>,<Lar_Parpaing,Hau_Joint,Lon_Parpaing> texture{Tex_Ciment}}
   box{<  0,Hau_Joint,0>,< Lar_Parpaing,Hau_Joint + Hau_Parpaing,Lon_Parpaing> texture{Tex_Parpaing}}
     }

#declare V_Joint=
   box{< 0, 0,Lon_Parpaing>,< Lar_Parpaing,Hau_Joint + Hau_Parpaing,Lon_Parpaing + Lon_Joint> texture{Tex_Ciment}}

#declare V12_Parpaing=
union{
   box{<0, 0, Lon_Parpaing / 2 + Lon_Joint + E_Papier + E_Platre>,<Lar_Parpaing,Hau_Joint,Lon_Parpaing> texture{Tex_Ciment}}
   box{<  0,Hau_Joint, Lon_Parpaing / 2 + Lon_Joint + E_Papier + E_Platre>,< Lar_Parpaing,Hau_Joint + Hau_Parpaing,Lon_Parpaing> texture{Tex_Parpaing}}
     }

#declare V_Parpaing_Debut=
union{
   box{<0, 0,-0 - E_Papier - E_Platre>,<Lar_Parpaing,Hau_Joint,Lon_Parpaing> texture{Tex_Ciment}}
   box{<0,Hau_Joint,- E_Papier - E_Platre>,<Lar_Parpaing,Hau_Joint + Hau_Parpaing,Lon_Parpaing> texture{Tex_Parpaing}}
     }

#declare H12_Parpaing=
union{
   box{< Lon_Parpaing / 2 + Lon_Joint + E_Papier + E_Platre, 0,0>,<Lon_Parpaing,Hau_Joint,Lar_Parpaing> texture{Tex_Ciment}}
   box{< Lon_Parpaing / 2 + Lon_Joint + E_Papier + E_Platre,Hau_Joint,0>,<Lon_Parpaing,Hau_Joint + Hau_Parpaing,Lar_Parpaing> texture{Tex_Parpaing}}
     }
