#debug "\nCreation du Jardin ..........\n"
#declare X_Position    = 300;//270
#declare Z_Position    = 800;//780

#declare Jardin =
union{
   object{Jardin_Dalle translate 0 * y texture{Tex_Ciment}}
   object{Allee translate 1*y texture{Tex_Brique_Blanche}}
   object{Arche translate 1*y texture{Tex_Brique_Blanche}}
      object{Etage_01 translate   1*y texture{Tex_Brique_Rouge}}
      object{Etage_02 translate  13*y texture{Tex_Brique_Rouge}}
         object{Terre_Arche}
            object{Plante_Arche  scale <1.2,1.5,1.2> translate<X_Plante_Arche,Y_Plante_Arche,Z_Plante_Arche>}
      object{Etage_03 translate  25*y texture{Tex_Brique_Rouge}}
      object{Etage_04 translate  37*y texture{Tex_Brique_Rouge}}
        object{Terre_Allee}
           object{Plante_Allee  scale <1.2,1.2,1.2> translate<X_Plante_Allee,Y_Plante_Allee,Z_Plante_Allee>}
      object{Etage_05 translate  49*y texture{Tex_Brique_Rouge}}
      object{Etage_06 translate  61*y texture{Tex_Brique_Rouge}}
          object{Terre_Devant}
             object{Plante_Devant  scale <1.2,1.2,1.2> translate<X_Plante_Devant,Y_Plante_Devant,Z_Plante_Devant>}
      object{Etage_07 translate  73*y texture{Tex_Brique_Rouge}}
      object{Etage_08 translate  85*y texture{Tex_Brique_Rouge}}
      object{Etage_09 translate  97*y texture{Tex_Brique_Rouge}}
      object{Etage_10 translate 109*y texture{Tex_Brique_Rouge}}
         object{Terre_Haut}
            object{Plante_Haut  scale <1.2,1.2,1.2> translate<X_Plante_Haut,Y_Plante_Haut,Z_Plante_Haut>}
            object{Plante_Escalier  scale <1.2,1.5,1.2> translate<X_Plante_Escalier,Y_Plante_Escalier,Z_Plante_Escalier>}
      object{Etage_11 translate 121*y texture{Tex_Brique_Blanche}}
      object{Etage_12 translate 133*y texture{Tex_Brique_Blanche}}
      object{Etage_13 translate 145*y texture{Tex_Brique_Blanche}}
         object{Terre_Tour}
            object{Plante_Tour scale <1.2,1.5,1.2> translate<X_Plante_Tour,Y_Plante_Tour,Z_Plante_Tour>}
 scale 0.36
 rotate -70 * y
 translate<X_Position,Haut_Gueridon+0.51,Z_Position>
     }

