TITLE: A Tribute to Riven

NAME: Marco Bucci
COUNTRY: Canada

EMAIL: bucci@worldy.com
WEBPAGE: none

TOPIC: Imaginary Worlds
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: riven.jpg
RENDERER USED: 
    trueSpace 3.2 R+ renderer


TOOLS USED: 
    trueSpace 3.2, Coolpowers2, Photoshop for .jpg conversion,
  Seamless Textures you can REALLY use CD 


RENDER TIME: 
    sorry, didn't keep track


HARDWARE USED: 
    Pentium II 300 Mhz. 250 MB ram


IMAGE DESCRIPTION: 
    I made this image after finishing the game RIVEN the Sequel
to Myst.  If you've played Riven, you'll probably recognize the structures
coming out of the water.  They're the mag-car posts.  The bottom line is, this
image is supposed to resemble Riven.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
    The landscapes were modeled using
CoolPowers2 which is a REALLY useful suite of 12 plug-ins for trueSpace.  For
the bridge, I also used CoolPowers2 to create the array of posts (in other
words, I didn't have to place all those boxes myself.)  The rest is all
straight-forward modelling.  Lots of people ask me how I did the water.  I
actually got my "recipe" for water from a past IRTC finalist.  (from the topic
of NIGHT).  The water surface is essentially an EXTREMELY shiny plane with
roughness set to FULL and with a slight, repetative bump map.  For those
wondering, the actual bump-map I used was ORANGE.TAB which should come with
trueSpace.  
If you look at the top left of the LEFT mountain, you'll see that it starts to
rise into the clouds.  All I did, was captured a small portion of the clouds in
photoshop, and then went into trueSpace and made that small .tga image into an
alpha-transparency texture map.  I then mapped that transparent texture onto a
plane, and positioned it right infront of the mountain-top so it appears to be
part of the clouds, but in actuality, it isn't.


