TITLE: Daydream (dadream6.jpg)
NAME: Doug Sterrett
COUNTRY: USA
EMAIL: pan@syix.com
WEBPAGE: http://www.syix.com/q/
TOPIC: School
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: dadream6.jpg
RENDERER USED: 
    Pov-Ray 3.01(Win95)

TOOLS USED: 
    PovSB(1), PSP 4.12(2), imagination, mind and fingers(3)

RENDER TIME: 
    06h03m07s

HARDWARE USED: 
    pentium-133


IMAGE DESCRIPTION: 

 
 Anyone who has sat through a lecture class at college in a hall 
with 300+ other students (or stood lecturing before such a group),
or anyone who has particpated in graduation exercises at a large 
(50,000+) university, or anyone who has interviewed hundreds of
recent graduates for employment (or been one of those hundreds)
might have had the thought that education sometimes resembles an
assembly line manufacturing process. One can easily be dazed by the 
unending stream of apparently identical freshly baked cookie cutter
graduates. 
 This is my image of that perception.
 (another thought about this - it takes a lot of dough to make
all those cookie students - and to pay for the tuition)

  


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


 (1) I used PoVSB to model the table legs and rolling pin because
I wanted smooth triangle lathe objects. The tree object was produced
with a modified version of Sonya Roberts tree .inc file. All else was 
modelled with the built in editor of Pov-Ray Win95.
 (2) Paint Shop Pro was used to add the signature and to convert
to jpeg format. I had to use compression level 6. 
 (3) Fingers were used to type the 9738 lines of code.

 The table-top, framing, cookie cutter and background wall blocks
are CSG objects. The dough and cookies are combinations of blob
and CSG objects. The sky is a doubled sphere with modified standard
cloud textures - as are the tree level and floor level fog layers.
The floor is tiled with an parquet image map taken from Axem which
can be found at http://axem2.simplenet.com/
 I must have rebuilt this scene dozens of times since starting it.
I ended up using only one-half the objects actually modelled - I kept
adding and subtracting, re-arranging, re-lighting and re-modifying
continuously. 

 This has been a lot of fun.
     

