TITLE: The Sorcerer's Apprentice
NAME: Kent Mein
COUNTRY: USA
EMAIL: mein@cs.umn.edu
WEBPAGE: http://www.cs.umn.edu/~mein
TOPIC: School
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: app.jpg
ZIPFILE: app.zip
RENDERER USED: 

    povray


TOOLS USED: 

    povray, ac3d


RENDER TIME: 

    2hours


HARDWARE USED: 

    INDY(SGI)


IMAGE DESCRIPTION: 

    Mickey Stuck in the Dungeon



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 



The Sorcerer's Apprentice:
To build this picture you need to run povray hat (this builds the
texture I used for Mickey's hat). Next you need to convert the output 
to a gif file named hat.gif.  Then run povray app.

As you can tell there are a number of files here, so I'll try
to keep it short.  App.pov consists of the camera, lighting,
and includes for all of the additional files.

Most of these additional files are spideweb includes that I built with 
spider.pl A perl script I wrote.  Inside the comments of spider.pl are the
arguments used to make each *web.inc file along with any alterations
I had to make.  The spiderwebs are blobs using while loops to
make the code a little nicer.

Mickey consists of the hatfiles, mickey.inc, robe.inc, and hands.inc.
Mickey is mostly a bunch of blobs, I tried to do his cloak with spline 
patches but found that I really needed a utility to hook two patches
together, and blobs just looked nicer.  I started to write one, but 
did not have time to finish it.  Right now it just lets you edit one 
patch seperatly and output the pov code.

The room is fairly simple, some boxes and some nifty texture-maps.

The other misc objects are in misc.inc candle.inc handle.inc and bench.inc.
The bucket uses the definition of a board in bench.inc, and rotates
it to create a barrel shape made of boards.  Handle.inc is the handle for
the candlestick, which was made with ac3d.  Other than that its pretty
straight forward CSG done by hand.




