TITLE: Abacus
NAME: Melvin L. Prueitt
COUNTRY: USA
EMAIL: melpruei@ix.netcom.com
WEBPAGE: http://pw2.netcom.com/~melpruei/artistique.html
TOPIC: School
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: abacus.jpg
RENDERER USED: 
    Artistique (My own software)

TOOLS USED: 
    Artistique and Microsoft Paint

RENDER TIME: 
    22 minutes

HARDWARE USED: 
    Pentium 133


IMAGE DESCRIPTION: 


This image of a school room reaches across time.  The Abacus here is a 
teaching tool to show students how people long ago (and still today in some 
parts of the world) did math calculations.  The mountains in the background 
are ageless, but the school room is temporary.  The flower is even more
ephemeral.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


My program, Artistique, contains two main subprograms, Picturesque and Art.
Picturesque is an evolutionary program that allows the user to guide the
computer down through the generations to beautiful images.  By the time
you get to the 20th generation, there are more possible pictures in that
generation than there are grains of sand on all the sea shores in the world.
These images are beautiful in their own right, but they may also be used
in Art, the 3-D graphics part of Artistique.

All the texture maps in this image except the blackboard were produced in
Picturesque.  That includes the wallpaper, mountain greenery, wood grain, and
floor tiles.  The blackboard texture map was created in MS Paint and imported 
as a BMP file into Artistique.  The picture on the wall had been previously 
created with Artistique and was imported here as a texture map to place on 
the rectangle on the wall. The 3-D modeling was done in Art. 


