TITLE: ND-Feb97
NAME: Martin Tejsen Lykke
COUNTRY: Den
EMAIL: opedion@pip.dknet.dk
WEBPAGE: http://www.geocities.com/paris/4700/
TOPIC: Glass
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: nd-feb97.jpg
RENDERER USED: Imagine 4.0 Dos
TOOLS USED: the toolkit2 textures for Imagine dos, Photoshop 4.0
RENDER TIME: 1 hours 19 minutes
HARDWARE USED: Pentium-166 32Mb ram

IMAGE DESCRIPTION: 

Well, just found the competition.. Then I thought, why not enter.

So I did.

Only spend around 2 days on this image. Well it shows. I think there's nothing
more to say.

If you would like to see some more info on this picture, then contact me. Also
for objects, 
textures, attributes. Or if you have some tips/tricks for me. ;)

Ps. SORRY for that spelling errors, but I have been up for over 24 hours.
ZzZZzz



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Well. The glass was made doublesided, to give it volume. Nothing special. It's
is the 
ambient lightning, the "sun" light, and the 3 point light's, who make the effect
on the 
surface of the glass.

Picture rendert in the detail editor.

Ambient light: 150 power placed at -45,130
"Sun" Point light: 300,300,300 power placed between the camera and HIGH above
the glass.
"Effect" point light: 180,180,180 power placed a little above the marble floor.
"Effect" point light: 150,150,150 power placed a close to the standing glass.
"Effect" point light: 130,130,130 power placed in the bottom of the laying 
glass.

The "effect" point light also helps the surface of the glass.

The marblefloor, was made of plane! ;)
3 marble textures (not bitmaps) were added, one big, one medium and of small
size. 
All with diff. color settings.

Config info:

None of the 5 lights had shaddow casting enabled.

EDLE        10 # anti-aliasing threshold
AARC        150 # anti-aliasing rays per pixel limit
RSDP        12 # "resolve depth" (multiple reflections)
QINT        150.000 # "Quickrender" light intensity
SPHP        8 # Number of points used for scanline perfect sphere
SSLE        10 # Soft Shadow Light Elements (10..200) more=SLOWER!
CPU: Pentium 166
MEM: 32 Mb EDO ram
Faces:  13500
Edges:  20325
Points:  6830



COPYRIGHTED Martin Lykke 1997 .oOo. Neptun Design .oOo.
www.geocities.com/paris/4700

