TITLE: Chemistry 101
NAME: Andrew Whyte
COUNTRY: Australia
EMAIL: whytea@topaz.cqu.edu.au
TOPIC: Glass
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: chemset.jpg
RENDERER USED: 3DStudio rel 4
TOOLS USED: 
RENDER TIME: 10min
HARDWARE USED: Pentium-150, 32m Ram
IMAGE DESCRIPTION: 
        I just couldn't think of anything better for Glass than Chemistry
        it just poped straight in my head. This was a great way to learn how
        to use 3DS.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

        Each Glass object was created by scaling the object along its path
        in the lofter. This made it relativly easy to create the inner surface
        simply by scaling down the original 2d object and regenerating the
        object.

        The Liquid was difficult to get looking reasonable, and I'm still not
        real happy with it, but basically its just a smaller version of the
        object chopped off, and placed inside the object.

        The Glass textures are modifications on the default Glass that 3DS
        comes with.

        The lights where a pain, there are about 5 lights but only 1 effects
the
        table. This is because for some unknown reason to me, 3DS doesn't make
        shadows properly for an object, so in order to get reflections in the
        glass in the right spot, and then be able to still see the table, and
        get the glassware casting shadows, I added extra lights which only
        effected certain objects. This is of course not an ideal way of doing
        I'm sure, but it makes the scene look reasonable.

        I am going to withhold the 3DS file because its 4.5Mb in size and
        wont compress well enough. it is available on request though.


