EMAIL: uvasst00@mcl.ucsb.edu
NAME: Trevor Vass
TOPIC: Flight
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: Defender in Flight
COUNTRY: United States of America
RENDERER USED: 3D Studio Release 3
TOOLS USED: Fractal Design Painter 4.0, Paint Shop Pro 4.0
RENDER TIME: 6 hours, 58 minutes, 8 seconds
HARDWARE USED: AMD K5-100, 32 Mb RAM
IMAGE DESCRIPTION:
	A P-51 climbs above the clouds to protect a flight of B-17 bomb
ers from enemy attack.
	This picture is dedicated to my grandfather William Oakes, who 
served as a military aviator during World War II.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
	The texture maps in this image were created with Paint Shop Pro
using a two step process I saw used in last month's competition. First
an alpha rendering of each individual object to be textured must be cre
ated. Then in Paint Shop Pro I painted on this black and white template
image to create my bump, and texture maps. Then I went back into 3DS and
 applied mapping coordinates to each object individually by simply setti
ng the mapping planes dimensions to 'bitmap fit' and then scaling the ma
pping plane to fit the size of my orthognal view window, which is zoomed
 to fit the current object having the texture applied.
	The background was created with Painter. I simply used the airb
rush with some textured nozzles to create the country side and clouds. S
ource art for this image (P-51 images, and color schemes) are courtesy o
f the manuals from Aces Over Europe, and Aces of the Pacific (two comput
er flight simulators by Dynamix Software) which contains excellent photo
graphs of World War II era aircraft from the National Air and Space Muse
um.
	If anyone has any questions about this image, or about how it was
created, (or even if you'd just like to chat with another 3D Artist) send
me some e-mail at the above address.