IfSpawned
  tmpargument = 50
  SetTime  
  
  tmpargument = 0
  PlaySoundLooped
    
  tmpargument = ACTIONMJ
  DoAction
  KeepAction

IfBumped
  SetTargetToWhoeverBumped
  IfTargetIsAPlayer
    IfTimeOut
      tmpargument = 50
      SetTime
      tmpargument = 0
      SendMessageNear
    
    
End
