Short:        Based on Archer Maclean's classic
Uploader:     scramblesuit arctorb freeserve co uk
Type:         game/shoot
Architecture: m68k-amigaos


Amiga DropZone
--------------

DropZone is based on Archer Maclean's classic C64 Defender-style shoot-em-up 'n'
save-the-men.

I found that it was the one thing I really pined for when my C64 died, and when I
couldn't find any versions for the Amiga I was driven to learn a language and
write my own.

It took around two years (sometime in the mid-nineties) to complete, including
distractions and hardware breakdowns (and nervous breakdowns and snack breaks).
And now it seems to be the only thing I use the Amiga for, when I want a good,
sweeping, hyperactive nostalgia-fest. Which is pretty much the reason I wrote it.

Comparing it with the original recently, I was surprised to see how different it
actually turned out. You see; I based it solely on my memories because I didn't
have a working C64 to check with. Yes; the basic concept's there, and there're
the superficial differences of the different coloured level backgrounds and
different level-types and so on, thanks largely to the computer's increased
capacity (and Archer's original was almost certainly built with better
programming skills) but I think my version was infused with a spirit of nostalgic
fun, coloured by all my other memories from the times I used to play it. And
looking back, it's certainly much more controllable, much easier to dip into for
a splash of retro-action; I wanted to give the player as much fluid, free control
as possible to enhance the gameplay, spending a lot of time tweaking the various
thrusts, gravity and elasticity factors, and then building up the characters of
the supporting cast...

I think it turned out a little closer to my dreams than I expected. And I'm happy
with that.



Note
----
It works well enough on my A1200HD, so you might want to consider that
a base system for playing (I think it doesn't run on basic original A500s...)

If I remember right, the program looks for a DropZone volume, so you'll probably
need to create an assign to find it, i.e. 'assign dropzone: [path of your
dropzone directory]'

Let me know [if]/[how badly] it works at the email address above (Uploader:).

P.S.	This readme was written when uploading to aminet. Any other readmes or
docs in the archive were written years ago so might contain out of date
information. Any questions; just email me.



Hidden
------
The cheat mode is switched on by pausing the game ('p'), then
pressing right-amiga and help. You'll here a sound if it works. Various keys have
different effects when you're paused and the cheat mode is on. For example, 'r'
puts you in random level mode, and 'right square bracket' skips a level. Remember
that you need to be paused when you press a key in cheat mode to get its effect
(many make a sound).

Pressing 'c' on the main title screen brings up the control screen. Use the
cursor keys to make changes. 'Nouns and Adjectives' loosely refers to the
dictionary which is used to create random level names.

When loading, hold down 'space bar' for Scarecrow Mode! Or hold down 'o' for
Original Mode which keeps a dark sky for each level.



More Info
---------
Read the AmigaGuide instructions in the docs/ directory...
