[Project]
FileName=Descent.dev
Name=Descent
UnitCount=244
PchHead=-1
PchSource=-1
Ver=3
IsCpp=1
ProfilesCount=1
ProfileIndex=0
Folders=2d,3d,arch,arch/sdl,iff,include,main,maths,mem,misc,physfs,physfs/archivers,texmap

[Unit1]
FileName=main\ai.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=include\vecmat.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=include\3d.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=include\alloca.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=include\archinc.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=include\args.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=include\bcd.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=include\byteswap.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=include\checker.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=include\clipboard.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=include\compare.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=include\console.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=include\dl_list.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=include\error.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=include\fix.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=include\func.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=include\gr.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=include\grdef.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=include\hmp.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=include\ignorecase.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=include\internal.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=include\loadgl.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=include\makesig.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=include\maths.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=include\ogl_init.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=include\palette.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=include\pcx.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=include\physfsx.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=include\pstypes.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=include\strio.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=include\strutil.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=include\texmap.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=include\timer.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=include\u_dpmi.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=include\u_mem.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=include\ui.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=main\fireball.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=main\game.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c game.c -o objects/game.o $(CFLAGS)

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNrOnRebuild=0
AutoIncBuildNrOnCompile=0
UnitCount=40

[Profile1]
ProfileName=Amiga_m68k
Type=1
ObjFiles=
Includes=C:\CrossCompiler\AmiDevCpp\workspaces\Descent\include;C:\CrossCompiler\AmiDevCpp\workspaces\Descent\arch\include;C:\CrossCompiler\AmiDevCpp\workspaces\Descent\physfs;C:\CrossCompiler\AmiDevCpp\workspaces\SDL_AGA\include
Libs=
ResourceIncludes=
MakeIncludes=
Compiler=-m68060_@@_-O2_@@_-finline-function_@@_
CppCompiler=
Linker=../SDL_AGA/objects/c2p1x1_8_c5_bm_040.o_@@_../SDL_AGA/objects/c2p8_040_asm.o_@@_objects/scanline_asm.o_@@_../SDL_AGA/bin/SDL_AGA.a_@@_
PreprocDefines=PHYSFS_SUPPORTS_HOG_@@_RELEASE_@@_NDEBUG_@@__@@__@@_
CompilerSettings=0000000000000000000000
Icon=
ExeOutput=bin
ObjectOutput=objects
OverrideOutput=1
OverrideOutputName=D1X_Rebirth.exe
HostApplication=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=1
compilerType=0

[Unit20]
FileName=include\iff.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=2d\bitblt.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c bitblt.c -o objects/bitblt.o $(CFLAGS)

[Unit44]
FileName=2d\bitmap.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c bitmap.c -o objects/bitmap.o $(CFLAGS)

[Unit45]
FileName=2d\box.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c box.c -o objects/box.o $(CFLAGS)

[Unit46]
FileName=2d\canvas.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c canvas.c -o objects/canvas.o $(CFLAGS)

[Unit47]
FileName=2d\circle.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c circle.c -o objects/circle.o $(CFLAGS)

[Unit48]
FileName=2d\disc.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c disc.c -o objects/disc.o $(CFLAGS)

[Unit49]
FileName=2d\font.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c font.c -o objects/font.o $(CFLAGS)

[Unit50]
FileName=2d\gpixel.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gpixel.c -o objects/gpixel.o $(CFLAGS)

[Unit51]
FileName=2d\line.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c line.c -o objects/line.o $(CFLAGS)

[Unit52]
FileName=2d\palette.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c palette.c -o objects/palette.o $(CFLAGS)

[Unit53]
FileName=2d\pcx.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pcx.c -o objects/pcx.o $(CFLAGS)

[Unit54]
FileName=2d\pixel.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pixel.c -o objects/pixel.o $(CFLAGS)

[Unit55]
FileName=2d\poly.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c poly.c -o objects/poly.o $(CFLAGS)

[Unit56]
FileName=2d\rect.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c rect.c -o objects/rect.o $(CFLAGS)

[Unit57]
FileName=2d\rle.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c rle.c -o objects/rle.o $(CFLAGS)

[Unit58]
FileName=2d\scalec.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c scalec.c -o objects/scalec.o $(CFLAGS)

[Unit59]
FileName=3d\setup.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c setup.c -o objects/setup.o $(CFLAGS)

[Unit60]
FileName=3d\clipper.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c clipper.c -o objects/clipper.o $(CFLAGS)

[Unit63]
FileName=3d\instance.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c instance.c -o objects/instance.o $(CFLAGS)

[Unit64]
FileName=3d\interp.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c interp.c -o objects/interp.o $(CFLAGS)

[Unit65]
FileName=3d\matrix.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c matrix.c -o objects/matrix.o $(CFLAGS)

[Unit66]
FileName=3d\points.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c points.c -o objects/points.o $(CFLAGS)

[Unit67]
FileName=3d\rod.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c rod.c -o objects/rod.o $(CFLAGS)

[Unit68]
FileName=main\songs.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c songs.c -o objects/songs.o $(CFLAGS)

[Unit69]
FileName=main\state.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c state.c -o objects/state.o $(CFLAGS)

[Unit70]
FileName=main\switch.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c switch.c -o objects/switch.o $(CFLAGS)

[Unit71]
FileName=main\terrain.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c terrain.c -o objects/terrain.o $(CFLAGS)

[Unit72]
FileName=main\texmerge.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c texmerge.c -o objects/texmerge.o $(CFLAGS)

[Unit73]
FileName=main\text.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c text.c -o objects/text.o $(CFLAGS)

[Unit74]
FileName=main\titles.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c titles.c -o objects/titles.o $(CFLAGS)

[Unit75]
FileName=main\vclip.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c vclip.c -o objects/vclip.o $(CFLAGS)

[Unit76]
FileName=main\wall.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c wall.c -o objects/wall.o $(CFLAGS)

[Unit77]
FileName=main\weapon.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c weapon.c -o objects/weapon.o $(CFLAGS)

[Unit78]
FileName=main\endlevel.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c endlevel.c -o objects/endlevel.o $(CFLAGS)

[Unit79]
FileName=main\gamecntl.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gamecntl.c -o objects/gamecntl.o $(CFLAGS)

[Unit80]
FileName=main\gamefont.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gamefont.c -o objects/gamefont.o $(CFLAGS)

[Unit81]
FileName=main\gamemine.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gamemine.c -o objects/gamemine.o $(CFLAGS)

[Unit82]
FileName=main\gamerend.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gamerend.c -o objects/gamerend.o $(CFLAGS)

[Unit83]
FileName=main\gamesave.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gamesave.c -o objects/gamesave.o $(CFLAGS)

[Unit84]
FileName=main\gameseg.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gameseg.c -o objects/gameseg.o $(CFLAGS)

[Unit85]
FileName=main\gameseq.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gameseq.c -o objects/gameseq.o $(CFLAGS)

[Unit86]
FileName=main\gauges.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gauges.c -o objects/gauges.o $(CFLAGS)

[Unit87]
FileName=main\hash.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c hash.c -o objects/hash.o $(CFLAGS)

[Unit88]
FileName=main\hostage.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c hostage.c -o objects/hostage.o $(CFLAGS)

[Unit89]
FileName=main\hud.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c hud.c -o objects/hud.o $(CFLAGS)

[Unit90]
FileName=main\inferno.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c inferno.c -o objects/inferno.o $(CFLAGS)

[Unit91]
FileName=main\kconfig.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c kconfig.c -o objects/kconfig.o $(CFLAGS)

[Unit92]
FileName=main\laser.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c laser.c -o objects/laser.o $(CFLAGS)

[Unit94]
FileName=main\menu.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c menu.c -o objects/menu.o $(CFLAGS)

[Unit95]
FileName=main\mglobal.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c mglobal.c -o objects/mglobal.o $(CFLAGS)

[Unit96]
FileName=main\mission.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c mission.c -o objects/mission.o $(CFLAGS)

[Unit97]
FileName=main\morph.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c morph.c -o objects/morph.o $(CFLAGS)

[Unit98]
FileName=main\object.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c object.c -o objects/object.o $(CFLAGS)

[Unit99]
FileName=main\paging.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c paging.c -o objects/paging.o $(CFLAGS)

[Unit101]
FileName=main\piggy.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c piggy.c -o objects/piggy.o $(CFLAGS)

[Unit102]
FileName=main\player.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c player.c -o objects/player.o $(CFLAGS)

[Unit103]
FileName=main\playsave.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c playsave.c -o objects/playsave.o $(CFLAGS)

[Unit104]
FileName=main\polyobj.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c polyobj.c -o objects/polyobj.o $(CFLAGS)

[Unit105]
FileName=main\powerup.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c powerup.c -o objects/powerup.o $(CFLAGS)

[Unit106]
FileName=main\render.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c render.c -o objects/render.o $(CFLAGS)

[Unit107]
FileName=main\robot.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c robot.c -o objects/robot.o $(CFLAGS)

[Unit108]
FileName=main\scores.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c scores.c -o objects/scores.o $(CFLAGS)

[Unit109]
FileName=main\slew.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c slew.c -o objects/slew.o $(CFLAGS)

[Unit110]
FileName=include\ai.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit111]
FileName=include\aistruct.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit112]
FileName=include\altsound.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit113]
FileName=include\automap.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit114]
FileName=include\bitmap.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit115]
FileName=include\bm.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit116]
FileName=include\clip.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit117]
FileName=include\clipper.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit118]
FileName=include\cntrlcen.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit119]
FileName=include\collide.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit120]
FileName=include\compbit.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit121]
FileName=include\config.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit122]
FileName=include\controls.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit123]
FileName=include\credits.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit124]
FileName=include\custom.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit125]
FileName=include\desc_id.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit126]
FileName=include\digi.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit127]
FileName=include\digicomp.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit128]
FileName=include\effects.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit129]
FileName=include\endlevel.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit130]
FileName=include\fireball.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit131]
FileName=include\fuelcen.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit132]
FileName=include\fvi.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit133]
FileName=include\game.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit134]
FileName=include\gamefont.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit135]
FileName=include\gamemine.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit136]
FileName=include\gamesave.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=2d\tmerge.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c tmerge.c -o objects/tmerge.o $(CFLAGS)

[Unit61]
FileName=3d\draw.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c draw.c -o objects/draw.o $(CFLAGS)

[Unit62]
FileName=3d\globvars.c
CompileCpp=0
Folder=3d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c globvars.c -o objects/globvars.o $(CFLAGS)

[Unit42]
FileName=2d\2dsline.c
CompileCpp=0
Folder=2d
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c 2dsline.c -o objects/2dsline.o $(CFLAGS)

[Unit137]
FileName=include\gameseg.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit138]
FileName=include\gameseq.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit139]
FileName=include\gauges.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit140]
FileName=include\globvars.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit141]
FileName=include\hash.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit142]
FileName=include\hostage.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit143]
FileName=include\hudmsg.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit144]
FileName=include\i86.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit145]
FileName=include\inferno.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit146]
FileName=include\kconfig.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit147]
FileName=include\kmatrix.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit148]
FileName=include\laser.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit149]
FileName=include\lighting.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit150]
FileName=include\menu.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit151]
FileName=include\mission.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit152]
FileName=include\morph.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit153]
FileName=include\multi.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit154]
FileName=include\multibot.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit155]
FileName=include\mute.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit156]
FileName=include\net_udp.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit157]
FileName=include\newdemo.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit158]
FileName=include\newmenu.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit159]
FileName=include\object.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit160]
FileName=include\paging.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit161]
FileName=include\physics.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit163]
FileName=include\player.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit164]
FileName=include\playsave.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit165]
FileName=include\polyobj.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit166]
FileName=include\powerup.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit167]
FileName=include\render.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit168]
FileName=include\robot.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit169]
FileName=include\scanline.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit170]
FileName=include\scores.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit171]
FileName=include\screens.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit172]
FileName=include\script.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit173]
FileName=include\segment.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit174]
FileName=include\segpoint.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit175]
FileName=include\slew.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit176]
FileName=include\snddecom.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit177]
FileName=include\songs.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit178]
FileName=include\sounds.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit179]
FileName=include\state.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit180]
FileName=include\switch.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit181]
FileName=include\terrain.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit182]
FileName=include\texmapl.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit183]
FileName=include\texmerge.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit184]
FileName=include\text.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit185]
FileName=include\textures.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit186]
FileName=include\titles.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit187]
FileName=include\vclip.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit188]
FileName=include\vers_id.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit189]
FileName=include\wall.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit190]
FileName=include\weapon.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit191]
FileName=maths\vecmat.c
CompileCpp=0
Folder=maths
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c vecmat.c -o objects/vecmat.o $(CFLAGS)

[Unit192]
FileName=maths\fixc.c
CompileCpp=0
Folder=maths
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fixc.c -o objects/fixc.o $(CFLAGS)

[Unit193]
FileName=maths\rand.c
CompileCpp=0
Folder=maths
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c rand.c -o objects/rand.o $(CFLAGS)

[Unit195]
FileName=main\digiobj.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c digiobj.c -o objects/digiobj.o $(CFLAGS)

[Unit196]
FileName=main\console.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c console.c -o objects/console.o $(CFLAGS)

[Unit197]
FileName=main\collide.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c collide.c -o objects/collide.o $(CFLAGS)

[Unit198]
FileName=main\effects.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c effects.c -o objects/effects.o $(CFLAGS)

[Unit199]
FileName=main\fvi.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fvi.c -o objects/fvi.o $(CFLAGS)

[Unit200]
FileName=main\aipath.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c aipath.c -o objects/aipath.o $(CFLAGS)

[Unit201]
FileName=main\bm.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c bm.c -o objects/bm.o $(CFLAGS)

[Unit202]
FileName=main\fuelcen.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c fuelcen.c -o objects/fuelcen.o $(CFLAGS)

[Unit203]
FileName=main\controls.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c controls.c -o objects/controls.o $(CFLAGS)

[Unit204]
FileName=main\bmread.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c bmread.c -o objects/bmread.o $(CFLAGS)

[Unit205]
FileName=main\cntrlcen.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c cntrlcen.c -o objects/cntrlcen.o $(CFLAGS)

[Unit206]
FileName=main\config.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c config.c -o objects/config.o $(CFLAGS)

[Unit207]
FileName=arch\sdl\gr.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c gr.c -o objects/gr.o $(CFLAGS)

[Unit208]
FileName=main\newdemo.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c newdemo.c -o objects/newdemo.o $(CFLAGS)

[Unit209]
FileName=main\newmenu.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c newmenu.c -o objects/newmenu.o $(CFLAGS)

[Unit210]
FileName=arch\sdl\timer.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c timer.c -o objects/timer.o $(CFLAGS)

[Unit211]
FileName=arch\sdl\window.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c window.c -o objects/window.o $(CFLAGS)

[Unit212]
FileName=texmap\scanline.c
CompileCpp=0
Folder=texmap
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c scanline.c -o objects/scanline.o $(CFLAGS)

[Unit213]
FileName=texmap\tmapflat.c
CompileCpp=0
Folder=texmap
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c tmapflat.c -o objects/tmapflat.o $(CFLAGS)

[Unit214]
FileName=texmap\ntmap.c
CompileCpp=0
Folder=texmap
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c ntmap.c -o objects/ntmap.o $(CFLAGS)

[Unit215]
FileName=misc\dl_list.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c dl_list.c -o objects/dl_list.o $(CFLAGS)

[Unit217]
FileName=misc\hmp.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c hmp.c -o objects/hmp.o $(CFLAGS)

[Unit218]
FileName=misc\physfsx.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfsx.c -o objects/physfsx.o $(CFLAGS)

[Unit219]
FileName=misc\strio.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c strio.c -o objects/strio.o $(CFLAGS)

[Unit220]
FileName=misc\strutil.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c strutil.c -o objects/strutil.o $(CFLAGS)

[Unit221]
FileName=misc\args.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c args.c -o objects/args.o $(CFLAGS)

[Unit223]
FileName=arch\sdl\event.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c event.c -o objects/event.o $(CFLAGS)

[Unit224]
FileName=main\automap.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c automap.c -o objects/automap.o $(CFLAGS)

[Unit225]
FileName=arch\sdl\key.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c key.c -o objects/key.o $(CFLAGS)

[Unit226]
FileName=arch\sdl\mouse.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c mouse.c -o objects/mouse.o $(CFLAGS)

[Unit227]
FileName=arch\sdl\digi.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c digi.c -o objects/digi.o $(CFLAGS)

[Unit228]
FileName=arch\sdl\digi_audio.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c digi_audio.c -o objects/digi_audio.o $(CFLAGS)

[Unit230]
FileName=arch\sdl\joy.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c joy.c -o objects/joy.o $(CFLAGS)

[Unit231]
FileName=main\snddecom.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c snddecom.c -o objects/snddecom.o $(CFLAGS)

[Unit232]
FileName=main\custom.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c custom.c -o objects/custom.o $(CFLAGS)

[Unit233]
FileName=main\credits.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c credits.c -o objects/credits.o $(CFLAGS)

[Unit234]
FileName=misc\ignorecase.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c ignorecase.c -o objects/ignorecase.o $(CFLAGS)

[Unit235]
FileName=arch\missing.c
CompileCpp=0
Folder=arch
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c missing.c -o objects/missing.o $(CFLAGS)

[Unit236]
FileName=arch\sdl\init.c
CompileCpp=0
Folder=arch/sdl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c init.c -o objects/init.o $(CFLAGS)

[Unit238]
FileName=physfs\physfs.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs.c -o objects/physfs.o $(CFLAGS)

[Unit239]
FileName=physfs\physfs.h
CompileCpp=1
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit240]
FileName=physfs\physfs_byteorder.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_byteorder.c -o objects/physfs_byteorder.o $(CFLAGS)

[Unit241]
FileName=physfs\physfs_amigaos3.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_amigaos3.c -o objects/physfs_amigaos3.o $(CFLAGS)

[Unit242]
FileName=physfs\archivers\dir.c
CompileCpp=0
Folder=physfs/archivers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c dir.c -o objects/dir.o $(CFLAGS)

[Unit100]
FileName=main\physics.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physics.c -o objects/physics.o $(CFLAGS)

[Unit216]
FileName=misc\error.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c error.c -o objects/error.o $(CFLAGS)

[Unit222]
FileName=misc\compare.c
CompileCpp=0
Folder=misc
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c compare.c -o objects/compare.o $(CFLAGS)

[Unit93]
FileName=main\lighting.c
CompileCpp=0
Folder=main
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c lighting.c -o objects/lighting.o $(CFLAGS)

[Unit162]
FileName=include\piggy.h
CompileCpp=1
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit237]
FileName=physfs\physfs_internal.h
CompileCpp=1
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit243]
FileName=physfs\archivers\hog.c
CompileCpp=0
Folder=physfs/archivers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c hog.c -o objects/hog.o $(CFLAGS)

[Unit244]
FileName=physfs\physfs_unicode.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_unicode.c -o objects/physfs_unicode.o $(CFLAGS)

[Unit245]
FileName=physfs\physfs_unicode.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_unicode.c -o objects/physfs_unicode.o $(CFLAGS)

[Unit246]
FileName=physfs\physfs_unicode.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_unicode.c -o objects/physfs_unicode.o $(CFLAGS)

[Unit247]
FileName=physfs\physfs_unicode.c
CompileCpp=0
Folder=physfs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c physfs_unicode.c -o objects/physfs_unicode.o $(CFLAGS)

[Unit229]
FileName=iff\iff.c
CompileCpp=0
Folder=iff
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c iff.c -o objects/iff.o $(CFLAGS)

[Unit31]
FileName=include\rle.h
CompileCpp=0
Folder=include
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit194]
FileName=mem\mem.c
CompileCpp=0
Folder=mem
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c mem.c -o objects/mem.o $(CFLAGS)

