Short:        Display animated sprites
Author:       Edorul
Uploader:     aGGreSSor/CPU (amitrans narod ru)
Type:         dev/lib
Version:      1.2b
Requires:     ABIv0; i386
Architecture: i386-aros
Distribution: aminet

============================== F E A T U R E S ==============================

SDL_sprite - part of SDL toolkit.

The SDLSprite library  in based  on  the CDXSprite library from the excellent
CDX project (but unlikely it's only for Windows...).

This C++ class contains the datas and functions required to display  animated
sprites.  A  SDLSprite object is created from  BMP picture  which  is used to 
strore data for the sprite.

Beware : All the sprite's frames must be the same width and height and stored
in the same BMP file.

============================ R E Q U I R E M E N T ==========================

SDL_sprite tested and worked fine on the following configurations:

- IcarOS i386               (Kickstart 51.51, Workbench 40.0, AROS ABIv0)
- AROS One i386             (Kickstart 51.51, Workbench 40.0, AROS ABIv0)

================================= U S A G E =================================

 1) Copy local/lib/libSDLSprite.a to your libs directory
    (example: /usr/local/amiga/i386-aros/lib)
 2) Copy local/include/SDLSprite.h and local/include/SDLSpriteList.h
    to your headers directory (example: /usr/local/amiga/i386-aros/include)
 3) Add this line at the beginning of your code :
    #include "SDLSprite.h"
    #include "SDLSpriteList.h"
 4) Compile and enjoy.

============================= C H A N G E L O G =============================

New for version 1.2b:

Distributive  also  contains  SDLSpriteList 1.1 class  which permits to store
sprites in a dynamic fashion.  A  SDLSpriteList is a linked list of SDLSprite
objects, which can be added and removed at run-time.

================================ S O U R C E ================================

Based on AmigaOS 4 version source
http://aminet.net/package/dev/lib/sdl_sprite-os4

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