* simple server for keeping highscores.
* game over
* pause
* nukes
* collisioncontrol from miniship. it is getting clumsy to have CEnemyBase refering to things inside svinepalsen.cc
* more enemies
* global defines should be avoided when coding C++. so i should do a static const size_t in a class or do svinepalsen::BULLETS when i refer from CEnemyBase
* obviously weak coupleing is the way to go according to #c++ but every time i have to expand the classes i need to add another parameter and that feels kinda clumsy. So i have decided to send a reference of the object svinepalsen into the other classes.
* weak coupling is when objects dont know about eachother.
* nice menusystem like how it was done on amiga !
* videostatus display.. could HW surface be enabled etc..

OPT = -ffast-math   # math function that may derivate from the IEEE arithmetics
OPT2 = -fomit-frame-pointer # higher performance gain than ffast-math according to Blacky_ on #gametome
OPT3 = -funroll-loops # for processors with long pipeline such as the P4
OPT4 = P4: icc -O3 -xW -tpp7 -ipo fil1.c file2.c file3.c -o binary-file
OPT5 = Athlon: -xM -tpp6