CRAN Package Check Results for Package h2o4gpu

Last updated on 2025-10-24 18:49:57 CEST.

Flavor Version Tinstall Tcheck Ttotal Status Flags
r-devel-linux-x86_64-debian-clang 0.3.3 7.08 73.74 80.82 NOTE
r-devel-linux-x86_64-debian-gcc 0.3.3 5.39 56.59 61.98 NOTE
r-devel-linux-x86_64-fedora-clang 0.3.3 18.00 105.68 123.68 NOTE
r-devel-linux-x86_64-fedora-gcc 0.3.3 14.00 114.89 128.89 NOTE
r-devel-windows-x86_64 0.3.3 8.00 162.00 170.00 NOTE
r-patched-linux-x86_64 0.3.3 6.05 70.46 76.51 NOTE
r-release-linux-x86_64 0.3.3 7.05 70.77 77.82 NOTE
r-release-macos-arm64 0.3.3 4.00 63.00 67.00 NOTE
r-release-macos-x86_64 0.3.3 7.00 85.00 92.00 NOTE
r-release-windows-x86_64 0.3.3 8.00 128.00 136.00 NOTE
r-oldrel-macos-arm64 0.3.3 3.00 39.00 42.00 NOTE
r-oldrel-macos-x86_64 0.3.3 5.00 60.00 65.00 NOTE
r-oldrel-windows-x86_64 0.3.3 11.00 122.00 133.00 NOTE

Check Details

Version: 0.3.3
Check: Rd files
Result: NOTE checkRd: (-1) h2o4gpu.gradient_boosting_classifier.Rd:62: Lost braces; missing escapes or markup? 62 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.gradient_boosting_regressor.Rd:64: Lost braces; missing escapes or markup? 64 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_classifier.Rd:58: Lost braces; missing escapes or markup? 58 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_regressor.Rd:56: Lost braces; missing escapes or markup? 56 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ Flavors: r-devel-linux-x86_64-debian-clang, r-devel-linux-x86_64-debian-gcc, r-devel-linux-x86_64-fedora-clang, r-devel-linux-x86_64-fedora-gcc, r-devel-windows-x86_64, r-patched-linux-x86_64, r-release-linux-x86_64, r-release-macos-arm64, r-release-macos-x86_64, r-release-windows-x86_64, r-oldrel-macos-arm64, r-oldrel-macos-x86_64, r-oldrel-windows-x86_64