Short: Quake 2 maps parser Author: C.D. Reimer, Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch tiscali it (Fabrizio Bartoloni) Type: game/shoot Version: 1.0.0 Architecture: ppc-morphos Map Info version 1.0.0 (2010/02/23) This command line utility will parse a Quake 2 map file to report how many entities and textures are being used. Useful for spotting extra items to improve gameplay balance and/or reducing extra textures to increase map speed. Most map editors do not provide a detailed breakdown of what is inside a map. Map Info should be compatible with any Quake 2 (ID Tech 2) game engine if the map file format has not be altered. If a game has a different map format, you can modify the source code to reflect the new format. If you make such a modification, please email me the modification and a map file to test against. If you want me to make the modification, please email the name of the game and a map file to test against. An ideal map file would be the example map provided by the game (e.g., base1.map for Quake 2). I will implement an option switch for that map format and release a new version of Map Info. Website: http://www.cdreimer-associates/mapinfo HISTORY v.1.0.0 (2010/02/23) Initial Release LICENSE Copyright 2010 C.D. Reimer Map Info is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Map Info is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Map Info. If not, see .