Short: A ROTT (PC game) walkaround demo Author: Code; andezl@kastelli.otol.fi, Gfx; boruta@omk.il.pw.edu.pl Uploader: andezl kastelli otol fi Type: game/shoot Architecture: m68k-amigaos This is the sequel to DamageWolf3D. As I have got a feeling that the preview sent some places might be slowly spreading around I want to release a real official version. This is not so properly bugtested as it ought to be. The AGA support may not work and there might be some bugs, but it should not crash at any case. Minimum Hardware Required: A500 - 1MB FAST, 0.5 MB Chip. A Hard Disk (Might still run on disks - I don't know. Haven't been tested) A1200 / 68030 28MHz++ the recommended choice. A formula one engine ;) 68040 users - encountered problems. Might not work at all (if works, it works only for a few seconds); you may save your trouble. The former DamageWolf, V1.x was released right before the summer. This one is a major rewrite, only thinly based on the old source code of that Wolf3D. This overpasses the old Wolf both technically, graphically as with speed compared to all the improvements (which means that if it doesn't exactly run as fast, the speed loss is very minor, and the new advantages are startling ;-). This LOOKS like a real game engine! There is a bonus map editor to create your own maps for Wolf3D, and also all the datas (except sky texture) are normal .iff format, that can be changed with DP, Brilliance or whatever (I don't mind if you do) as long as: !!! The archive, if furthermore spread, has to remain absolutely intact. Otherwise I will remove the flexible user file support that I have made before you can say King Edward (yes, a stupid phrase on my opinion, too). The file format for these textures is an iff brush, either the size of 256x256x8 or 128x128x8 depending if it is a floor or not. !!! My address might change; from kastelli.otol.fi to kastelli.ouka.fi. If the otol domain bounces, attempt ouka.