Short: sequel of sqrxz 2 Author: Rodolphe Boixel,Shahzad Sahaib,Simon Butler and Brendan Ratliff Uploader: salvatoreabbate email yahoo it (sabbate) Type: game/jump Version: 1.5r Requires: i386 Abiv0 Architecture: i386-aros About Sqrxz 3? Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall. Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib – you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen ingame. If anyone wants to have the object files, feel free to ask. Features: * Retrolook! Play like anno 1990! * Demanding and almost impossible Jump’n’Run annoyance! * 10 knotty levels! * 11 wonderful chiptunes! * Top 10 highscore! * Infinite continue mode! * Secrets to discover! The Team: Rodolphe Boixel (Thor) - Code Shahzad Sahaib (Kojote) - Producer, Beta-Test Simon Butler - Graphics Alexander Wiklund (Wiklund) - Music Anne Claire Riffaud Declercq (Lycan) - Storyline drawing Denny Müller (Mulle) - Various Support Ports: Rodolphe Boixel (Thor) - Windows, Ubuntu, Playstation Portable Xavier Vallejo (Indiket) - Dreamcast Scott Smith (Pickle) - Pandora, Caanoo, Wiz, GP2x Frank Wille (phx) - Amiga OS4, Amiga OCS (Rewrite), MorphOS, NetBSD (Intel) Lars Persson (Anotherguest) - Symbian OS UIQ 3, Symbian OS Series 60 Sergei Kolesnikov (Exl) - MotoMAGX Artur Rojek (zear) - OpenDingux (Dingoo A320) David R 8– Mac OS X (Intel/PPC) Yannick Erb - AROS Fabio Olimipieri (Oifbaf) - Wii, GameCube Uploaded using: archives.aros-exec.org